We're a two-person indie studio from Munich building two kinds of things we love: low-poly games like Clashborn, and engineering software like polytess Studio — an AI-powered visual workflow tool for simulation teams.
Winthir Studios was born out of a shared love for cozy art styles, satisfying mechanics, and the kind of small, hand-crafted details that big companies often don't have time for.
We build in two worlds that share one heart: low-poly games we'd want to play ourselves, and engineering software shaped by years of hands-on simulation work. Different audiences — the same obsession with how a tool feels in your hands.
Right now, that means Clashborn, our class-based mobile brawler, and polytess Studio, our AI-powered workflow tool for computation engineers. Ambitious for a team our size — and that's exactly why it's fun.
Winthir Studios stands on two legs: professional engineering software and hand-crafted low-poly games. Each line is just getting started — here's where they begin.
Professional tools shaped by years of hands-on simulation work. Our first: an AI-powered visual workflow studio for engineering computations — describe your process in one sentence, get a complete, runnable workflow. From model prep through solver runs to HPC.
Low-poly games we'd want to play ourselves. Our first: a mobile twin-stick brawler with the depth of a class-based RPG — twelve classes, four factions, PvP battlegrounds and PvE adventures, all in your pocket.
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