Currently in development

Small studio.
Big polygons.

We're a two-person indie studio from Munich building in two worlds that share one heart: cozy low-poly games, and professional engineering software. Pick your world.

Two people. Countless polygons.

Winthir Studios was born out of a shared love for cozy art styles, satisfying mechanics, and the kind of small, hand-crafted details that big companies often don't have time for.

We build in two worlds that share one heart: low-poly games we'd want to play ourselves, and engineering software shaped by years of hands-on simulation work. Different audiences — the same obsession with how a tool feels in your hands.

Right now, that means Wandermere, our cozy hex-tile puzzle you can play right in your browser, Clashborn, our class-based mobile brawler, and polytess Studio, our AI-powered workflow tool for computation engineers. Ambitious for a team our size — and that's exactly why it's fun.

Team size 2 humans
Games Wandermere · Clashborn
Software polytess Studio
Art style Low-poly
Based in Munich, Germany
Status Building

Games we'd want to play ourselves.

Hand-crafted low-poly worlds with the small, satisfying details big studios don't have time for. One you can play right now — one is on its way.

Engineering software, built by engineers.

Professional tools shaped by years of hands-on simulation work — with the same obsession for how a tool feels that goes into our games.

Stick around.

Get devlogs from Clashborn, release news for polytess Studio, and behind-the-scenes peeks from a two-person studio. No spam — just updates when there's something worth sharing.

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