Free demo — playable right in your browser

Wandermere

A land takes shape where you lay it. Wandermere is a cozy hex-tile puzzle about growing a landscape — village by village, forest by forest, until the map comes alive.

No install, no account — mouse and touch, phone and desktop, five languages. Coming soon to Steam.

Lay a tile. Grow a world.

You lay hexagonal landscape tiles into a growing world. Every tile is unique — no field, village or river bend repeats. Matching edges earn points, roads and rivers must connect, and closing gaps pays off. A round takes about a coffee break.

Every Tile Is Unique

Procedurally composed hex tiles — no field, village or river bend ever repeats. Each draw is a small surprise.

A Map That Lives

Pilgrims, traders, farmers, woodcutters and animals move in with their own routes and goals — the world keeps busy while you plan.

Heights & Waterfalls

Raised tiles create cliffs where rivers tumble into waterfalls — and travellers climb ladders to get over the edge.

Quests & Traders

Quest rewards grow with the length of the journey — while traders pay a premium for short routes. Two pulls, one map.

20 Achievements & Daily Challenge

Persistent achievements invite experiments — "Lead a river into a lake" — and the daily challenge deals everyone the same tiles, with a target score that rotates through the worlds you've opened.

Five Worlds to Unlock

Meadowmere, Cherrymere, Fjordmere, Isle Sea and Shadowmere — every world is the same game with a different face, from cherry blossom to goblin country.

Once your roads grow together, the world sets out.

Pilgrims head for churches and towers, traders shuttle between market and fields earning points with every arrival, farmers sow, woodcutters chop, anglers sit by the lake.

Travellers on the Road

Pilgrims and traders follow the roads you build — every arrival earns points.

Up the Ladder

Height differences don't stop anyone — travellers climb ladders past the cliffs.

A Satisfying Drop

Every tile lands with a playful bounce — laying land just feels good.

Every world is the same game with a different face.

Its own ground and water, its own buildings, plants and landmarks, and its own people. Meadowmere is open from the start; the others unlock as you play — and you can always see what it takes to reach them.

Open from the start

Meadowmere

Rolling hills under a wide sky. Timbered farmsteads with red and yellow roofs, orchards turning gold at the edges, cobbled lanes winding between fields of wheat and pumpkin. The home country — and the gentlest place to learn the game.

Meadowmere — rolling hills and timbered farmsteads
Meadowmere up close
Unlocks at 6 achievements

Cherrymere

Pale meadows under blossom. The forests are cherry groves in full bloom, bamboo stands fill the gaps, and the pilgrim's road leads to a temple or a pagoda rather than a church. The brightest of the five worlds.

Cherrymere — cherry groves in full bloom
Cherrymere up close
Unlocks with a run of 1,000 points

Fjordmere

Snow lies over everything: on roofs, on the tops of pines, along the shoulders of every road. Water runs ice-blue between white banks, and the villages are Viking halls with steep, snow-laden roofs. Cold light, high contrast, and a quiet the other worlds don't have.

Fjordmere — snow-covered Viking halls
Fjordmere up close
Unlocks with a run of 1,400 points

Isle Sea

Here every tile is an island. Sand instead of meadow, palms instead of oaks, and a low-poly ocean all around with foam breaking against each shore. The most dramatic silhouette of the five: a board that reads as an archipelago rather than a map.

Isle Sea — an archipelago of hex islands
Isle Sea up close
Unlocks at 12 achievements

Shadowmere

Night under the earth. Dark moss, still swamp water, and forests of giant mushrooms — violet and amber caps as the only real colour for miles. Goblins live here, in stilted huts around braziers and cauldrons. The darkest world, built so the light comes from the things that grow.

Shadowmere — mushroom forests in goblin country
Shadowmere up close

Play the demo. Right now.

No download, no account, no install — Wandermere runs directly in your browser, on your phone as well as your desktop. Your progress is saved locally in your browser.

Five worlds, five languages · the full game is coming soon to Steam.